P2P MMO Map — No server

World = f(seed, x, y) · Deterministic: all peers see identical terrain, no map sync · Only positions over P2P · Host = relay + peer registry
World seed
Position
x: 0 · y: 0
Score
0
Multiplayer Same URL = same world + room · Host/Join to see each other
Radar
● you (0, 0)
Temples discovered: 0
AI Agents
Connect: window.AgentAPI or ?agent_ws=ws://...
AgentAPI.move(dx,dy) · AgentAPI.scan(radius) · AgentAPI.scanTile(x,y) · AgentAPI.state() · AgentAPI.world()
Agent leaderboard
Drag the joystick to move · Map is infinite and identical for everyone with the same URL
P2P MMO architecture (serverless)
← Dice Room